Rig your model, then use position, rotation and scale keyframes to bring it to life. Use the graph editor to fine-tune your creation. Animations can later be exported to Minecraft: Bedrock Edition, rendered in Blender or Maya, or shared on Sketchfab. blend file as necessary and switch the textures over. Some variants however, like Champion and Admin forms have been pre-made into their own. blend, as those are trickier to set up than just texture swapping. No IK Rigs or Controllers have been added to these models at all.ĪND IF YOU USE ANYTHING FROM THE EXTRAS FOLDER, PLEASE BE SO KIND AS TO CREDIT ME FOR THE DESIGNS! NOTE: Keep in mind that these are the models themselves fresh from the game.
NOTE 2: On some models, the shading of the arms and the faces may look a little weird. I might work on a fix for that, but a quick-fix right now is to click on the offending mesh in Object Mode, go into the Object Data Properties tab, and in Geometry Data, click on 'Clear Custom Split Normals Data' and make sure that Auto Smooth is turned on in Normals.Īdded Benedict, Isa, Milo and Reginald in the form of Sky City.zip This was a result of me setting incorrect settings when I imported them.